Athena

= "You'll get no sympathy from me." -Athena =

Overview
Athena is a mobile turtling class with stage control elements that are achieved through having long ranged melee weapons that can be used to poke enemies from afar. Athena is also slower than the other fighters forcing it to use zoning tactics as well.

Appearance
Athena is a blonde haired female with black and gray reflective armor, made of an unknown metal, with a greatsword in her right hand and a small shield in her left.

Light Attacks
Neutral: Athena Combo

Athena will bring down her sword vertically forwards dealing 12.9 damage. A great combo starter in itself, and has a extremely long range, which makes it great for poking opponents' guards.

Athena will bash the shield forward, dealing 3.7 damage.

Athena will slice forward with her sword horizontally, dealing decent knockback and dealing 9.2 damage. This light combo is great for keeping opponents at range.

Aerial: Heavenly Strike

Athena will hold her sword above her head and smashes it down onto the ground, creating an AoE effect and dealing 13 damage.

Heavy Attacks
Standing: Eruption

Athena will hold up the great sword and plunge it into the ground, releasing a plume of fire. This can be charged, and deals more damage and increases the amount of fire plumes the longer it is held, up to three if 'fully' charged. This deals anywhere from 18.4~28.5 damage, depending on the charge time. This move is very useful for edgeguarding.

Moving: Shield Bash

Athena will charge forward with her shield dealing 15.7 damage. Deals moderate stun lock, and is great for suddenly rushing down enemies.

Crouching: Heavenly Swings

Athena will crouch down and swing her sword damaging the enemy with 2 slow slashes, the second attack dealing decent knockback. The first stab deals 4 damage, and the second dealing 5 damage. This move is exclusively a combo ender and although slow, has a extremely long range, use this move to poke enemies from a range to get the most value out of it, can be also used while surrounded, but if you miss you will be stunned for 1 second leaving the enemy just enough time to punish you.

Note: While using this move, Athena will be vulnerable at the startup frames and then entering a state of super armor, or 'partial guard,' (indicated by the shield symbol) where all attacks can still hit her, but all knockback and hit-stun will be negated, which means this move cannot be interrupted, and therefore cannot be cancelled by any means.

Ascended Grasp: Athena grabs their enemy throwing them on the other side and sliceses them with her great sword, the grab does 6 damage.

Note: When using the move, you need to make sure to hit your opponent otherwise the animation will continue making you unable to cancel it or move and you will be punished.

Aerial: Heaven's Stairway

Athena will slice vertically upwards, dealing 9 damage. This move can be used to hit opponents directly above her, and can be used with Heavenly Strike to get those under her.

Combos
(Athena is not good at combos like the other classes, but all of the above mentioned helps to make up for it.)


 * Attack one + Attack two + Ascended Grasp + Attack three + Shield bash.


 * Heavenly Strike + Shield Bash + Heavenly swings

Skins

 * Paladin (1500)


 * Orsina (3000)


 * Full-Metal (Possibly requires 500 kills, or through the owner giving it to you.) Full-Metal Athena in-game..png