Scourge

= "GHAAEUUHG" -Scourge =

Overview
Scourge is a fighter that mixes aspects of a grappler and a zoner to become a menacing foe. His varied arsenal gives him a tool for every situation, and his hard hitting and dangerous combos make him a big threat. He also uses several pressuring tactics to keep opponent on their toes at all times.

Appearance
Scourge appears as a post-apocalypse survivor with a dark green shirt, with brown pants and a black half-cape (???) that covers both shoulders and the top part of the torso. He has no hair. There is a strap running from underneath the black clothing, starting from the upper right shoulder and ending at the lower left armpit. On the face, he wears a gas mask, presumably to filter toxic compounds out of the air. A cybernetic gauntlet is strapped to Scourge's right arm, which seems somewhat bulky. They also hold a knife in their left hand.

Light Attacks
Neutral (Moving and Standing): Scourge Combo

Scourge slices forward with its knife, dealing 4.6 damage.

Scourge knees forward with its right knee, dealing 3.7 damage.

Scourge will crouch down before firing from their gauntlet, dealing decent knockback. Combo finisher, deals 19.3 damage. Note: This move is very slow, and as such, leaves you open to getting punished.

Crouching: Uppercut

The scourge will stand up and dish out a swift uppercut dealing 5 damage. Good for starting combos.

Aerial Forward: Acid Hook Smash

A meteor smash aerial that can be comboed off of if it hits into JC. It's downward knockback is pretty powerful compared to most other meteors. It deals 4 damage.

Aerial Neutral: Double Kick

The scourge will lean backwards in the air and will kick forwards with both legs dealing 9 damage. Identical to the Brawler's Backflip Kick.

Dashing: Scourge Kick

Visually and functionally identical to the Brawler's speed dash. Deals 4.6 damage and can combo into JC.

Heavy Attacks
Standing: Slamdown

The scourge will smash down onto the ground with their elbow dealing 17.5 damage and deals great knockback. Good for ending combos and as a 'get off me' tool at higher percents.

Forward: Chain Hook

Scourge will attach a chain to their knife and uses their gauntlet to fire it forwards, dealing 15.7 damage in total and pulls in any opponent hit. Generally good for combos and countering knockback, and it compensates for its lack of hitstun on most moves.

Crouching: Toxin Grenade

The Scourge disregards the Geneva convention and throws a grenade that explodes in a green haze. The grenade has a range of about 9-10 studs and deals 10 damage this move is just good to throw out randomly to control space and get some stray damage. The most insane and unhinged will figure out ways to use this as a combo tool. Overall a great move.

Aerial Forward: Acid Discharge

The Scourge aims downward and propels himself forwards and upwards by shooting an acid explosion out of his robotized fist. This is one of the better recovery moves in the game, and can be comboed into from Uppercut. It deals 16.6 damage and knocks backwards from the direction the Scourge is facing.

(Former) Crouching: Dashing Uppercut

Scourge dashes forward and uppercuts the opponent, dealing good knockback and dealing 12~27.6 damage depending on the amount of charge. This move also is a good compensation for stun lock and is generally used for finishing combos. This move can be charged to increase the amount of damage dealt.

'' This move no longer is part of the Scourge's arsenal. ''

Strengths and Weaknesses
Strengths


 * King of Setplay: The Scourge's bomb is the king of setups and setplay. Once it's out on the field, it will interrupt anything and allow you to combo off of it if you're close enough and not in hitstun. It also allows him to zone extremely effectively, as it being out shuts down any part of the map.
 * Acid Discharge: You can make Retrievers cry whenever they try to teleport using Acid Discharge. It's almost a get out of jail free card with how useful it's movement is, with both good vertical and horizontal momentum. It's easily one of the best, if not the best, Aerial Heavy in the game.
 * Combo Buffet: The Scourge may not be a Brawler, but considering he gets so many opportunities to combo regularly, the fact that he can deal 50% or more in one combo is extremely threatening.
 * Reversal Potential: Slamdown and Acid Discharge are great ways to get the opponent off of you, and they have great knockback, putting you at the advantage if they hit.
 * Chain Hook: Not as infamous as Engram's Afterimage Strike, but functions much like it without the movement. It's a very powerful tool that is generally safe even if it doesn't bring the opponent to the Scourge. If it does bring the opponent to him, you get a full combo.

Weaknesses


 * Endlag: Many of the Scourge's moves have plenty of endlag. If you miss, you're likely to get punished hard.
 * Bad JC: The Scourge's JC is horrible. It's third attack isn't even a true combo, which means you can get punished ON HIT for using this attack. You must absolutely learn to cancel JC 1-2 into Uppercut.
 * Duped Moves: Both the Scourge's Neutral Aerial and Dash Attack are copy pasted from the brawler, and only the dash attack is really useful at all.

The Scourge's strengths more than compensate for his weaknesses. If you like setplay, the postapocalypse, crispy voices, and constantly moving like a madman, the Scourge is for you.

Combos
(These need to be updated due to dashing uppercut not existing anymore.)


 * Uppercut + Slamdown


 * Scourge Combo + Chain Hook + Slamdown


 * Scourge Combo + Dashing Uppercut


 * Chain Hook + Slamdown


 * Slamdown + Chain hook + Dashing Uppercut + Scourge Combo


 * Dashing Uppercut + Chain Hook + Slamdown


 * Uppercut + Dashing Uppercut
 * (UNTRUE) Scourge Combo 1 + (jump canceled) 2, Acid Hook Smash, Scourge Combo 1 + 2 (walk back slightly if too close to make sure you are at mid range), Scourge Kick (180 because you will most likely dash behind them), Chain Hook, Uppercut, Acid Hook Smash, (right before you hit the ground, no double jump needed) Double Kick, (jump up) Slamdown (After the combo, you will have JC storage for your Scourge Combo 3, which may be used to edgeguard afterwards.)
 * (Simpler) Scourge Combo 1 + 2, Uppercut, Acid Hook Smash, (If you are feeling flashy, Double Kick before hitting the ground and jump) Slamdown.

Skins



 * Hazardous Scourge (400)


 * Riot Scourge (4000)


 * Party Scrooge (400)


 * Spooky Scourge (Possibly requires 500 kills, or through the owner giving it to you.)

Trivia

 * Scourge's Chain Hook is a possible reference to Scorpion's spear special attack from the Mortal Kombat series.
 * Scourge's heavy attack noises roughly sound like "come here boy".
 * Scourge is so far the only character to have one of his moves replaced entirely, and the first character to have moves copied from another fighter.
 * Almost none of Scourge's combos are true. (they funny though)